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소스는 정말 간단하다....
두줄만 추가하면된다.


BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
 if( !CMDIFrameWnd::PreCreateWindow(cs) )
  return FALSE;

 cs.cx = 640;
 cs.cy = 580;
 
 // TODO: CREATESTRUCT cs를 수정하여 여기에서
 //  Window 클래스 또는 스타일을 수정합니다.

 return TRUE;
}


그럼 정의를 찾아보자.

typedef struct tagCREATESTRUCT {
   LPVOID lpCreateParams;
   HANDLE hInstance;
   HMENU hMenu;
   HWND hwndParent;
   int cy;
   int cx;
   int y;
   int x;
   LONG style;
   LPCSTR lpszName;
   LPCSTR lpszClass;
   DWORD dwExStyle;
} CREATESTRUCT;
 
파라미터들..
lpCreateParams

Points to data to be used to create the window.

hInstance

Identifies the module-instance handle of the module that owns the new window.

hMenu

Identifies the menu to be used by the new window. If a child window, contains the integer ID.

hwndParent

Identifies the window that owns the new window. This member is NULL if the new window is a top-level window.

cy

Specifies the height of the new window.

cx

Specifies the width of the new window.

y

Specifies the y-coordinate of the upper left corner of the new window. Coordinates are relative to the parent window if the new window is a child window; otherwise coordinates are relative to the screen origin.

x

Specifies the x-coordinate of the upper left corner of the new window. Coordinates are relative to the parent window if the new window is a child window; otherwise coordinates are relative to the screen origin.

style

Specifies the new window's style.

lpszName

Points to a null-terminated string that specifies the new window's name.

lpszClass

Points to a null-terminated string that specifies the new window's Windows class name (a WNDCLASS structure; for more information, see the Windows SDK).

dwExStyle

Specifies the extended style for the new window.

 

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